The Control Card
Control cards can take various forms, but all include The standard orienteering event is a point-to-point race; controls are numbered on the map and connected in the order the competitor is to visit them. Upon reaching each control, the orienteer punches a pattern in the corresponding numbered box on the control card. This allows the event organizers to verify that the correct controls were visited. Sometimes an orienteer accidentally punches in the wrong box on the card; if this happens, the correct procedure is to punch in the cor rect box, and/or to punch in any of the boxes on the card that would not normally be used (for example, #20 could be used if the course has 12 controls) until punching in the correct box can be resumed (and it never hurts to explain what you did to someon e at the finish line). This control card was used in North America. If it had been used in Sweden,
where events are large and rules are more tightly enforced, the orienteer
would probably have been disqualified - because two of the punches, #2
and #8, are not entirely within t he box on the control card. Close Window |