The Control Card
Control cards can take various forms, but all include numbered
boxes for punching in at successive controls as well as spaces (not shown
here) for the name of the competitor, the course and class, the start
time, the finish time, and the elapsed time. Fo r most orienteering events,
starts are staggered so that no two people on the same course start at
the same time. The intention is that each individual do their own navigation;
following others is prohibited by the rules. The standard orienteering event is a point-to-point race; controls are numbered on the map and connected in the order the competitor is to visit them. Upon reaching each control, the orienteer punches a pattern in the corresponding numbered box on the control card. This allows the event organizers to verify that the correct controls were visited. Sometimes an orienteer accidentally punches in the wrong box on the card; if this happens, the correct procedure is to punch in the cor rect box, and/or to punch in any of the boxes on the card that would not normally be used (for example, #20 could be used if the course has 12 controls) until punching in the correct box can be resumed (and it never hurts to explain what you did to someon e at the finish line). This control card was used in North America. If it had been used in Sweden,
where events are large and rules are more tightly enforced, the orienteer
would probably have been disqualified - because two of the punches, #2
and #8, are not entirely within t he box on the control card. Close Window |