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style=3D"white-space: pr This is a multi-part message in MIME format. ------=_NextPart_000_021C_01CD8E0D.BEB0F6C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi Chris & All, Sept 8, 2012 I tried to access oil end game but just seemed to get stuck in = various RIM branches.=20 What I have seen here or elsewhere convinces me that the real = opportunities for efficiencies in movement of goods and people has been = overlooked. Most energy is consumed (on level grade) during the period of = acceleration. Long freight trains are the extreme example and, in this = day and age, it is madness to stop an entire train just to add or = subtract a few rail cars.=20 With, e.g. a locomotive at both ends, cars to be off loaded = contiguous and using computer control for all actions, one could break = the train aft of the off section, switch the tail to a left siding, = break the off section free, switch it to a right siding, capture it = side-car fashion using a third but light locomotive, switch the aft = section back onto the main track, join the ends and carry on. Adding = cars would be the reverse of the above. Ideally of course cars would be added such that the next off section = would always be at the end of the train.=20 Yt, Dave Webster, Kentville =20 ----- Original Message -----=20 From: Christopher Majka=20 To: naturens@chebucto.ns.ca=20 Sent: Friday, September 07, 2012 3:50 PM Subject: [NatureNS] Winning the oil endgame Hi Pat, On 30-Aug-12, at 7:51 PM, Patrick Kelly wrote: Hi all: I would highly recommend this book: = http://www.amazon.com/Energy-Problems-Technical-Society-Kraushaar/dp/0471= 573108 When my son was taking engineering it was the text for one of his = courses. I then read it and passed it on to a co-worker. It has lots of = worked examples with real-life numbers but you don't need a degree in = math to follow them. One of the best parts was the diagram that showed = where all the energy in gas-powered car went when driving at highway = speeds. If I recall correctly, out of the 100% of energy possible with = complete combustion, less than 5% of that actually is used to move the = car. The rest is lost as heat, friction, and aerodynamic drag. The = latter is the main reason milegage starts going down after 85-90 km/h at = high speed=20 A brilliant TED talk (recommended to everyone) is by Amory Lovins = (author of soft-energy paths) is: Amory Lovins on winning the oil endgame http://www.ted.com/speakers/amory_lovins.html This was filmed in 2005 (posted in 2007) and the case that he presents = is even more germane now then it was seven years ago.=20 Lovins points out that in most conventional automobiles about 88% of = the energy burned by the vehicles never gets to the wheels. It is lost = in the engine, the power train, the accessories, and idling at 0 = km/litre. Of the 12% that does get to the wheels, 1/2 of that is lost in = the friction of the tires heating the road and in friction of pushing = air aside from the path of the vehicle. Only 6% actually accelerates the = car and then heats the brakes when you slow down.=20 Now, since typically 95% of the weight that you are moving is of the = vehicle itself rather than the driver and/or the payload, only about = 0.3% of the fuel burned actually results in useful work. 99.7% of the = fuel burned is essentially lost. As Lovins himself points out: "This not very gratifying after over a century of devoted engineering = effort." The TED talk is really a gloss on his most recent book: Winning the oil endgame http://www.oilendgame.com/ Which spells out many more of the details of his plan - and it's = available as a free download! :-> Cheers! Chris Christopher Majka 6252 Jubilee Rd., Halifax, Nova Scotia, Canada B3H 2G5 c.majka@ns.sympatico.ca To argue with a person who has renounced the use of reason is like = administering medicine to the dead. - Thomas Paine No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5254 - Release Date: = 09/07/12 ------=_NextPart_000_021C_01CD8E0D.BEB0F6C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META name=3DGENERATOR content=3D"MSHTML 8.00.6001.19298"> <STYLE></STYLE> </HEAD> <BODY=20 style=3D"WORD-WRAP: break-word; -webkit-nbsp-mode: space; = -webkit-line-break: after-white-space"=20 bgColor=3D#ffffff> <DIV><FONT size=3D2>Hi Chris & All, = =20 = Sept=20 8, 2012</FONT></DIV> <DIV><FONT size=3D2> I tried to access oil end game = but just=20 seemed to get stuck in various RIM branches. </FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2> What I have seen here or = elsewhere=20 convinces me that the real opportunities for efficiencies in movement of = goods=20 and people has been overlooked.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2> Most energy is consumed (on level = grade)=20 during the period of acceleration. Long freight trains are = the extreme=20 example and, in this day and age, it is madness to stop an entire train = just to=20 add or subtract a few rail cars. </FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2> With, e.g. a locomotive at both=20 ends, cars to be off loaded contiguous and using computer control = for all=20 actions, one could break the train aft of the off section, switch = the tail=20 to a left siding, break the off section free, switch it to a right = siding,=20 capture it side-car fashion using a third but light locomotive, switch = the aft=20 section back onto the main track, join the ends and carry on. Adding = cars would=20 be the reverse of the above.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2> Ideally of course cars would be = added such=20 that the next off section would always be at the end of the train. = </FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>Yt, Dave Webster, Kentville</FONT></DIV> <DIV><FONT size=3D2> </FONT></DIV>